Jython vs Squeak for teaching multimedia
Kevin Fisher
kgf at golden.net
Fri Jul 5 15:14:10 UTC 2002
Well, I always thought of this method as kind of "reverse-psychology" in
a way...although the original design was "imaginary", they had us impliment
the design in FORTRAN-77. Either way, the "frustration" of wanting to
do more actually drove students to re-impliment their assignments in other
languages.
I think a typical lab assignment was usually filled with "hey, I can
do it THIS way in Pascal," or "Blasted FORTRAN! I this is how I could
do it in C instead!" I'm not sure if this was the true goal of the instructor,
however...
On Fri, Jul 05, 2002 at 10:55:18AM -0400, Mark Guzdial wrote:
[snip]
> We did this for several (many) years at Georgia Tech. The problem was
> motivation. How motivating is it to write lines of code that no one
> ever sees executes? How can one leverage students' interest in
> computational media (including video games) if the programs are always
> imaginary?
>
> Mark
>
>
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