What is this error?
Jerome Chan
eviltofu at mac.com
Sun Jun 30 10:31:29 UTC 2002
I keep getting a walkback after saving and quitting. Here is the log file.
I'm running 3.2 #4904 on a Windows 3.2.2 May 26 2002 release.
Error: Attempt to evaluate a block that is already being evaluated.
30 June 2002 6:10 pm
VM: Win32 - Squeak3.2gamma of 12 January 2002 [latest update: #4879]
Image: Squeak3.2gamma [latest update: #4904]
BlockContext(Object)>>error:
Receiver: [] in Semaphore>>critical:
Arguments and temporary variables:
t1: 'Attempt to evaluate a block that is already being evaluated.'
Receiver's instance variables:
sender: BlockContext>>ensure:
pc: 37
stackp: 1
nargs: 0
startpc: 35
home: Semaphore>>critical:
BlockContext>>valueWithArguments:
Receiver: [] in Semaphore>>critical:
Arguments and temporary variables:
t1: #()
Receiver's instance variables:
sender: BlockContext>>ensure:
pc: 37
stackp: 1
nargs: 0
startpc: 35
home: Semaphore>>critical:
BlockContext>>value
Receiver: [] in Semaphore>>critical:
Arguments and temporary variables:
Receiver's instance variables:
sender: BlockContext>>ensure:
pc: 37
stackp: 1
nargs: 0
startpc: 35
home: Semaphore>>critical:
BlockContext(ContextPart)>>unwindTo:
Receiver: [] in Semaphore>>critical:
Arguments and temporary variables:
t1: nil
t2: BlockContext>>ensure:
t3: nil
t4: [] in Semaphore>>critical:
Receiver's instance variables:
sender: BlockContext>>ensure:
pc: 37
stackp: 1
nargs: 0
startpc: 35
home: Semaphore>>critical:
--- The rest of the stack ---
Process>>terminate
ProcessorScheduler class>>startUp
ProcessorScheduler class(Behavior)>>startUp:
[] in SystemDictionary>>send:toClassesNamedIn:with:
OrderedCollection>>do:
SystemDictionary>>send:toClassesNamedIn:with:
SystemDictionary>>processStartUpList:
SystemDictionary>>snapshot:andQuit:embedded:
SystemDictionary>>snapshot:andQuit:
TheWorldMenu>>saveAndQuit
TheWorldMenu>>doMenuItem:with:
[] in MenuItemMorph>>invokeWithEvent:
BlockContext>>ensure:
CursorWithMask(Cursor)>>showWhile:
MenuItemMorph>>invokeWithEvent:
MenuItemMorph>>mouseUp:
MenuItemMorph>>handleMouseUp:
MouseButtonEvent>>sentTo:
MenuItemMorph(Morph)>>handleEvent:
MorphicEventDispatcher>>dispatchDefault:with:
MorphicEventDispatcher>>dispatchEvent:with:
MenuItemMorph(Morph)>>processEvent:using:
MorphicEventDispatcher>>dispatchDefault:with:
MorphicEventDispatcher>>dispatchEvent:with:
MenuMorph(Morph)>>processEvent:using:
MenuMorph(Morph)>>processEvent:
MenuMorph>>handleFocusEvent:
[] in HandMorph>>sendFocusEvent:to:clear:
PasteUpMorph>>becomeActiveDuring:
HandMorph>>sendFocusEvent:to:clear:
HandMorph>>sendEvent:focus:clear:
HandMorph>>sendMouseEvent:
HandMorph>>handleEvent:
HandMorph>>processEvents
[] in WorldState>>doOneCycleNowFor:
Array(SequenceableCollection)>>do:
WorldState>>handsDo:
WorldState>>doOneCycleNowFor:
WorldState>>doOneCycleFor:
PasteUpMorph>>doOneCycle
[] in Project class>>spawnNewProcess
[] in BlockContext>>newProcess
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