translucent B3DSceneObjects with texture?
yampa at mindspring.com
yampa at mindspring.com
Mon Mar 18 00:29:35 UTC 2002
Do you mean that the hardware acceleration already does this, or that it would be simpler to modify the hardware acceleration? I want to create a "billboard" effect, such as described here in the Alice documentation:
http://www.alice.org/advancedtutorial/#billboarding
I can't see a way to do that now in either the software or hardware renderer, because it always will draw a rectangular black background for a non-rectangular image.
Thanks for the reply.
squeak-dev at lists.squeakfoundation.org wrote:
> Thanks for the offer, but in order to add translucency to the builtinrenderer you'd have to understand a little more than the average 3D
renderer. The builtin stuff is severely non-standard which makes it
both, fast and compact (we don't even have a z-buffer...). So unless
you've written a few rasterizers yourself, understand a bit about
analytic rendering and are willing to spent at least a month digging in
these issues I guess it will be simpler for you to just use the hardware
acceleration.
Cheers,
- Andreas
> -----Original Message-----
> From: squeak-dev-admin at lists.squeakfoundation.org
> [mailto:squeak-dev-admin at lists.squeakfoundation.org] On
> Behalf Of yampa at mindspring.com
> Sent: Sunday, March 17, 2002 6:46 AM
> To: squeak-dev at lists.squeakfoundation.org
> Subject: Re: translucent B3DSceneObjects with texture?
>
>
> I would like this as well. I don't know much about the
> internals of the rendering engine, but I am willing to help
> do what I can.
>
> - Doug R.
>
>
> squeak-dev at lists.squeakfoundation.org wrote:
> > Hi--
>
> Is it possible to create a B3DSceneObject which has a
> texture (e.g.,
> >from a JPEG) but is also translucent? I'd like to extend Luciano's
> facial animation work to show internal muscles; I'd like to use
> translucent skin.
>
>
> thanks,
>
> -C
>
> --
> Craig Latta
> composer and computer scientist
> craig.latta at netjam.org
> www.netjam.org
> crl at watson.ibm.com
> To quote is human, to paraphrase divine.
>
>
>
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