Squeak on framebuffer?

Mayuresh Kathe mayuresh at vsnl.com
Tue Mar 26 17:47:26 UTC 2002


I was wondering about framebuffer because, then we can build low costing,
solid state computers running Squeak (for schools).

BTW, where did you get the framebuffer version of Squeak?
How big was it (other than the image)

~Mayuresh


> From: Kevin Fisher <kgf at golden.net>
> Reply-To: squeak-dev at lists.squeakfoundation.org
> Date: Tue, 26 Mar 2002 12:43:21 -0500
> To: squeak-dev at lists.squeakfoundation.org
> Subject: Re: Squeak on framebuffer?
> 
> Framebuffer would be neat, but I think a better idea would be an SDL-enabled
> Squeak...that way we could support any graphical target, whether it be
> X11, framebuffer or OpenGL (not to mention the different sound output targets
> SDL knows about).
> 
> I once tried to get framebuffer Squeak running on my iPaq, but not being very
> graphics-saavy, I didn't get very far (I did get the Morphic interface to
> draw on the screen, but the colours were screwed up, and no pen/mouse input).
> I pieced together some framebuffer code from various sources to make it
> work...I think the bulk of it was a modified version of the Helio framebuffer
> code.  Eventually I just gave up on it. :)
> 
> 
> On Tue, Mar 26, 2002 at 10:57:58PM +0530, Mayuresh Kathe wrote:
>> Hi,
>> 
>> Does anyone have an idea about how to get Squeak running on raw framebuffer?
>> 
>> That way we can really do away with the (sic) X Windowing System...
>> 
>> ~Mayuresh
>> 
>> 
> 
> 




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