Croquet speed

David A. Smith davidasmith at bellsouth.net
Fri Nov 8 21:38:27 UTC 2002


Objects hilight when the cursor is over them. When the pyramid is hilited, 
press a number between 1-7 (inclusive). This sets the depth of recursion.

David


At 04:23 PM 11/8/2002 -0500, you wrote:
>How do you subdivide the triangle spinner?
>
>I see that it has a Sierpinski object in its hierarchy, but don't see how to
>subdivide.
>
>
>Thanks,
>Doug Mair
>
>-----Original Message-----
>From: squeak-dev-admin at lists.squeakfoundation.org
>[mailto:squeak-dev-admin at lists.squeakfoundation.org]On Behalf Of Bert
>Freudenberg
>Sent: Friday, November 08, 2002 4:16 PM
>To: squeak-dev at lists.squeakfoundation.org
>Subject: Re: Croquet speed
>
>
>On Fri, 8 Nov 2002, Joshua D Boyd wrote:
>
> > I just dropped it on a dual 2.4GHz Xeon machine with a gig of dual
> > channel RDRAM (I'm not sure what that means, I just use the machine,
> > didn't research and buy it) with a Quadro4 700XGL video card, and
> > Croquet feels rather slow and sluggish.  I didn't see anyway to turn on
> > a FPS counter
>
>It's in the red halo menu.
>
>And, of course, FRAPS is the canonical tool for this (www.fraps.com).
>
> > but subjectively I'd say it was running between 12 and 18
> > frames per second.  Does that sound at all normal to other peoples
> > expectations?  This machine is running Windows 2000 Professional.
>
>Celeron 400 MHz, GeForce 2 MX: about 4 to 11 fps in the main world,
>depending on how many objects are in view. The actual number of polygons
>does not matter - even subdividing the pyramid to level 6 does not change
>the numbers at all.
>
>-- Bert




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