On MacOSX (Re: Croquet under linux problems)

Bert Freudenberg bert at isg.cs.uni-magdeburg.de
Sun Nov 10 14:36:33 UTC 2002


On Sun, 10 Nov 2002, Jim Menard wrote:

> Andrew C. Greenberg writes:
> > Thanks, David.  This helps a bunch in trying to track things down on my 
> > MacOSX/Pismo.  (I am curious if anybody else is having any success on 
> > this front.)  I am not sure how this works or what it means, but it 
> > suggests to me that either I haven't "hooked things up right," or the 
> > Rage128 on the Pismo simply doesn't make the cut somehow.  the results 
> > of the TGraphicsTest was this:
> > 
> [snip]
> 
> I'm on Mac OS X, too. At first, I couldn't even get as far as you did. The
> tests can't find Squeak3D.log unless I select "Choose file name" and
> specify ":Squeak3D.log" (not "/Squeak3D.log") because the log file gets
> written into the top-level directory on my hard drive.
> 
> When I finally figured that out, the test prints a bunch of output and ends
> by saying 
> 
>     ANALYSIS:
>     This hardware has NO accelerated OpenGL support whatsoever (bad news). 
>     If the hardware is indeed 3D capable, you will need to obtain OpenGL
>     drivers from your vendor.
>     This hardware has no sufficient depth buffer support (bad news). 
>     A depth buffer of at least 16 bit is required by Tea.
>     This hardware has NO stencil buffer support (bad news). 
>     Stencil buffer support is required by Tea.
> 
>     SUMMARY: This system should be capable of running Tea just fine.

The test specifically looks for debug messages from the Windows plugin. 
Other platforms likely produce different messages. The only exception is 
the SUMMARY line which indicates if creating a renderer succeeded. If yes, 
at least you know OpenGL works.

-- Bert




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