[BUG] Unsaveable Morphs with Scripts?

Scott Wallace scott.wallace at squeakland.org
Sun Nov 17 21:24:12 UTC 2002


Marcel,

Which version of Squeak were you using?

If this kind of problem is found in 3.4a, it will be a show-stopper.

With any luck, one of our resident experts on project-saving and 
morph-saving (e.g. Ted Kaehler, Bob Arning, Michael Rueger) might 
step in here.

Cheers,

  -- Scott

At 4:08 PM +0100 11/17/02, Marcel Weiher wrote:
>Hi folks,
>
>one of the biggest problems we had in our Squeak class was 
>unreliable saving of projects and morphs.  Part of that was due to 
>the costume-buildup and could be addressed once we knew about that 
>particular problem.  Other times, the project wouldn't save but we 
>could get the morph out.
>
>However, in at least one case. even saving the morph wouldn't work. 
>The save process gets stuck in "counting objects" without any 
>progress ever happening.
>
>Exploring around a little shows that of the various submorphs of 
>this particular morph, all the ones with a script wouldn't save, 
>while the ones without a script would save.  Removing the script 
>from one of the unsaveable morphs makes it saveable.
>
>I'll look further.
>
>Hmmm...
>
>Marcel



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