[BUG] Unsaveable Morphs with Scripts?
Scott Wallace
scott.wallace at squeakland.org
Sun Nov 17 21:24:12 UTC 2002
Marcel,
Which version of Squeak were you using?
If this kind of problem is found in 3.4a, it will be a show-stopper.
With any luck, one of our resident experts on project-saving and
morph-saving (e.g. Ted Kaehler, Bob Arning, Michael Rueger) might
step in here.
Cheers,
-- Scott
At 4:08 PM +0100 11/17/02, Marcel Weiher wrote:
>Hi folks,
>
>one of the biggest problems we had in our Squeak class was
>unreliable saving of projects and morphs. Part of that was due to
>the costume-buildup and could be addressed once we knew about that
>particular problem. Other times, the project wouldn't save but we
>could get the morph out.
>
>However, in at least one case. even saving the morph wouldn't work.
>The save process gets stuck in "counting objects" without any
>progress ever happening.
>
>Exploring around a little shows that of the various submorphs of
>this particular morph, all the ones with a script wouldn't save,
>while the ones without a script would save. Removing the script
>from one of the unsaveable morphs makes it saveable.
>
>I'll look further.
>
>Hmmm...
>
>Marcel
More information about the Squeak-dev
mailing list
|