Squeak MOO

Brian Keefer squeak-dev at lists.squeakfoundation.org
Tue Oct 29 22:27:14 UTC 2002


Eric Scharff wrote:
> 
> On Mon, 28 Oct 2002, Alan Grimes wrote:
> 
> > The game that almost got me started on a similar project was the NES
> > game "Dragon Warrior IV". You can play it in emulation on the PC.
> 
> I have fond memories of Dragon Warrior IV.
> 
> There are a suite of tools that help make RPGs in this style.  There was
> even a PlayStation "game" called "RPG Maker" which helped you create such
> things.

Ugh, I tried RPG Maker for a bit, it turned out to be the perfect opposite
of fun.
What I'd like is for E-toys to learn the good lessons from Klick-n-Play.
KnP was a simple win16 action game maker that featured an intuitive
collision detection system. You could edit a matrix of actor
relationships, or play the game and wait for an unhandled collision to
happen. On discovering a new collision relationship, the game would pause,
and you could click out (GUI code-wise) simple reactions like - Monster
destroy; Bullet destroy; MyScore+=10.



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