Morphic Extreme

Bert Freudenberg bert at isg.cs.uni-magdeburg.de
Wed Sep 4 21:34:04 UTC 2002


You are wrong. Proof is here 
http://developer.apple.com/opengl/extensions.html#GL_EXT_texture_rectangle
On PC currently only NVIDIA supports it, but I guess ATI will follow suit.

And I can tell you just *how* wrong you are tomorrow at lunch ;-)

-- Bert

On Wed, 4 Sep 2002, Andreas Raab wrote:

> Andrew,
> 
> You absolutely could do that except that you'll have a bit of a problem
> when it comes to rotated/scaled objects. OpenGL hardware requires
> textures to be powers of two (which means that you'll waste tons of
> space if the object is 129x129) and while there's a specific extension
> of OpenGL to handle non power-of-two textures I believe that you can
> only use these for screen-aligned blits. Someone *please* prove me wrong
> here...
> 
> Cheers,
>   - Andreas
> 
> > -----Original Message-----
> > From: squeak-dev-admin at lists.squeakfoundation.org 
> > [mailto:squeak-dev-admin at lists.squeakfoundation.org] On 
> > Behalf Of Andrew C. Greenberg
> > Sent: Wednesday, September 04, 2002 2:15 PM
> > To: squeak-dev at lists.squeakfoundation.org
> > Subject: Morphic Extreme
> > 
> > 
> > Jaguar (Mac OS X 10.2) employs a technology denominated "Quartz 
> > Extreme," apparently a 2D drawing technology for screen components 
> > exploiting hardware rendering solutions.  Essentially, screen 
> > elements 
> > are stored as OpenGL textures and are rendered on the screen via 
> > hardware, resulting in a speedier, zippier interface.
> > 
> > Would such a technology be speedy or beneficial for Morphic?  
> > Practical?  Straightforward?  Can we leverage the OpenGL work Andreas 
> > has done to put together a proof of concept?
> > 
> > What do you think?




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