3D Hardware Acceleration

Bob Arning arning at charm.net
Mon Sep 23 23:12:55 UTC 2002


On Mon, 23 Sep 2002 18:55:42 -0400 Jon Hylands <jon at huv.com> wrote:
>However, when I went to close the morph, I "lost" the area of the display
>that the 3D rendering was taking place in. When in D3D mode the window
>closes properly, but in OpenGL mode I get a big hole in the middle of the
>Squeak desktop...
>
>I'm assuming something isn't getting released correctly. Are there any
>known issues with this? Any ideas?

Jon,

Be sure that #suspendAcceleration is sent to the B3DSceneMorph.

Cheers,
Bob



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