3d z-buffer issue
Jon Hylands
squeak-dev at lists.squeakfoundation.org
Sun Sep 22 02:50:39 UTC 2002
On Sun, 22 Sep 2002 04:46:04 +0200, "Andreas Raab" <Andreas.Raab at gmx.de>
wrote:
> It follows that in most cases, flimmering can be greatly reduced - or
> even eliminated by moving the near clip plane further from your eye.
Okay, thanks you to you guys...
Right now, they are auto-computed as: (approximately)
near: 0.015
far: 1490.0
The routine uses the following to compute the near distance:
self nearDistance: (self farDistance * 0.00001)
So I took out two of the zeros, which gave me a near distance of 1.49,
which gives much better results...
Thanks again,
Jon
--------------------------------------------------------------
Jon Hylands Jon at huv.com http://www.huv.com/jon
Project: Micro Seeker (Micro Autonomous Underwater Vehicle)
http://www.huv.com
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