3d z-buffer issue

Jon Hylands squeak-dev at lists.squeakfoundation.org
Sun Sep 22 02:50:39 UTC 2002


On Sun, 22 Sep 2002 04:46:04 +0200, "Andreas Raab" <Andreas.Raab at gmx.de>
wrote:

> It follows that in most cases, flimmering can be greatly reduced - or
> even eliminated by moving the near clip plane further from your eye.

Okay, thanks you to you guys...

Right now, they are auto-computed as: (approximately)

near:	0.015
far:	1490.0

The routine uses the following to compute the near distance:

	self nearDistance: (self farDistance * 0.00001)

So I took out two of the zeros, which gave me a near distance of 1.49,
which gives much better results...

Thanks again,
Jon

--------------------------------------------------------------
   Jon Hylands      Jon at huv.com      http://www.huv.com/jon

  Project: Micro Seeker (Micro Autonomous Underwater Vehicle)
           http://www.huv.com



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