[ANN] Karel's World registered on SqueakMap, uploaded to Squeakland-BSS
ducasse at iam.unibe.ch
Sun Apr 6 18:32:59 UTC 2003
I'm trying to understand how this is really working.
I tried to understand how the collision with the wall is done so I
looked at move. I do not understand obtrudes
How can I see its definition.
Then the flag for drag and drop of the bot are false but I can still
Then how do you define the fact that a drop of a bot or item fall on a
cross, I could not find it.
For a beeper I saw that you have a script running seeIf...isOnTop ... :)
On Sunday, April 6, 2003, at 06:24 PM, Ned Konz wrote:
> On Sunday 06 April 2003 09:13 am, Stephane Ducasse wrote:
>> I know but what I want to explain is normal traditional not fun
>> like in Smalltalk ;)
>> One principle I try to apply is that I can only write on what I
>> know well and I only know well how to program in traditional
>> programming languages ;)
>> Seriously one of the problem is that I do not have a school to test
>> full time eToy and learn from the experience so I stay in a domain
>> I know. I think that what kim is writing can be really interesting
>> because they have experience and the time to do it.
> Well, just for an example, I've made a version of Karel the Robot
> using eToys. This is pretty much my first full eToy project.
> It's called "Karel's World" on SqueakMap, and "Karel's World.002.pr"
> on Squeakland-BSS.
> Ned Konz
> GPG key ID: BEEA7EFE
Prof. Dr. Stéphane DUCASSE
"if you knew today was your last day on earth, what would you do
different? ... especially if,
by doing something different, today might not be your last day on
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