Linux Croquet segfault with new gfx card

Joshua 'Schwa' Gargus schwa at cc.gatech.edu
Sat Aug 2 05:03:09 UTC 2003


Hi,

I just treated myself to a Geforce FX 5600, and was dismayed to
find that Croquet segfaults when trying to render t-meshes.  The
segfault doesn't happen immediately; many frames may be rendered
successfully before it crashes.  No Squeak3D.log is left behind
after such a crash.  

I'm using NVIDIA's 4363 drivers (haven't updated to the newest 
ones yet; they stopped distributing in .tar.gz form) on a 2.5.75
kernel.  The same driver worked fine with Croquet and my previous
card, a Geforce 2 MX200.

Squeak it the only app that I can find that exhibits a problem.
I can run the OpenGL screensavers, all of the demo from 
NVIDIA's SDK, Tux Racer, and Quake2 just fine.

The following is what is spit out on my command line.  I'll try
to look into it further, but thought I might save myself some 
time if any other Linux Croqueteers have encountered this.

Thanks,
Joshua


Segmentation fault

1105393924 GLX>drawIndexed:faces:vertices:normals:colors:texCoords:
1105393832 GLX>drawIndexedTriangles:vertices:normals:colors:texCoords:
1105392508 TMesh>renderPrimitive:alpha:
1105391824 TMesh>renderPrimitive:
1105391732 TMesh>render:
1105391640 TFrame>renderFrame:
1105391036 [] in TFrame>renderFrame:
1105388572 OrderedCollection>do:
1105388436 TFrame>renderFrame:
1105387932 TSpace>renderSpace:depth:
1105381668 TSpace>renderSpace
1105381576 TeapotMorph>glRenderOn:
1105381484 TeapotMorph>renderOn:
1105381392 TeapotMorph>drawAcceleratedOn:
1105379644 TeapotMorph>drawOn:
1105379552 Canvas>draw:
1105379460 Canvas>drawMorph:
1105378724 [] in Morph>fullDrawOn:



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