Linux Croquet segfault with new gfx card
Joshua 'Schwa' Gargus
schwa at cc.gatech.edu
Sat Aug 2 05:03:09 UTC 2003
I just treated myself to a Geforce FX 5600, and was dismayed to
find that Croquet segfaults when trying to render t-meshes. The
segfault doesn't happen immediately; many frames may be rendered
successfully before it crashes. No Squeak3D.log is left behind
after such a crash.
I'm using NVIDIA's 4363 drivers (haven't updated to the newest
ones yet; they stopped distributing in .tar.gz form) on a 2.5.75
kernel. The same driver worked fine with Croquet and my previous
card, a Geforce 2 MX200.
Squeak it the only app that I can find that exhibits a problem.
I can run the OpenGL screensavers, all of the demo from
NVIDIA's SDK, Tux Racer, and Quake2 just fine.
The following is what is spit out on my command line. I'll try
to look into it further, but thought I might save myself some
time if any other Linux Croqueteers have encountered this.
1105391036  in TFrame>renderFrame:
1105378724  in Morph>fullDrawOn:
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