Dynabook Usability
Douglas Brebner
squeaklists at fang.demon.co.uk
Sun Aug 24 05:25:39 UTC 2003
On Sat, 23 Aug 2003 17:05:28 -0800
Alan Kay <Alan.Kay at squeakland.org> wrote:
> Hi Jecel --
>
> At 8:22 PM -0300 8/23/03, Jecel Assumpcao Jr wrote:
> >On Saturday 23 August 2003 16:00, Alan Kay wrote:
> >> [....]
> >> There were two other basic forms for the Dynabook (which, after
> >> all, is 95% a SW UI concept). One was that we thought there was a
> >>better earlier chance for a display on a chip that could be
> >>introduced into ordinary glasses to make a completely inobtrusive
> >>HMD.
> >
> >I would add user user's viewpoint camera to that, so the computer
> >could see more or less the same thing as the user. This would allow
> >very crude head tracking - at the very least you could keep virtual
> >objects aligned with real ones. The computer could see the user's
> >hand so that"touching" the virtual objects would
> >activate/drag/whatever them (there was an old Amiga demo of this, but
> >from a fixed viewpoint). A simple gesture could store anything that
> >the camera was seeing for future reference - a face, the page of a
> >magazine, etc.
>
> This idea was in the notorious "Pendry Papers" that a bunch of us
> wrote at PARC in 1971, and then used in the "The Knowledge Navigator"
> "visionary video" that we did at Apple long ago. Dick Bolt (a
> terrific UI designer who worked for Nicholas in the heyday of ArchMac
> came up with many wonderful ways to use such a camera.
There's research on this going on today. See
http://www.wearcomp.org and http://www.eyetap.org/
They call it an eyetap.
--
Douglas
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