Gaming paper advice sought

Richard A. O'Keefe ok at cs.otago.ac.nz
Mon Aug 25 00:18:28 UTC 2003


"Lic. Edgar J. De Cleene" <edgardec2001 at yahoo.com.ar> wrote
a courteous reply to my message which has me a little confused.

	I have a heavy interest in participate in this.

The new paper that Simon McCallum has devised has the course number
COSC360.  It will run as a six-week intensive course *on site* over
the Southern Hemisphere summer, specifically over much of January
and February.  There will be an internal mailing list for it, as there
is for each of our papers, but I was soliciting one-time advice to an
individual, not membership in a new mailing list.

	I do some games in Squeak myself and with a little help could do
	more fun things.

Any advice you may have about the experience, activity, or business of
game construction will be most welcome.

Unfortunately, as I mentioned in my previous message, Squeak will NOT be
used, at least the first time the paper runs.  Squeak _is_ a very nice
vehicle for the verbal/symbolic games I like (crosswords, &c) and of
course for FreeCell; my understanding is that COSC360 will be more about
3D games and "interactive story-telling".  I should mention that there
is a fairly strong graphics group in this department and that students
have several times made short films, "I want to believe" is still my
favourite, but this year's "Pixie Cola" looks like being visually
impressive, even if the storyline isn't to my taste.  I expect that some
of the work the COSC360 students will do may require serious 3d grunt,
and I cannot see a largely undocumented Balloon3D impressing them.
Windows, Visual Studio .NET, some fairly well known "game engine" whose
name I forget, that will be the platform, at least for the first time.

	What are the steps for joining?

If you want to enroll in the paper, details should be on the University
web site.  If you want to join a mailing list about gaming in Squeak,
this is it right here, at least until there are a lot more messages on
that topic.  Right now, messages about building games in Squeak are
very appropriate right here in the usual Squeak mailing list, and more
than welcome.  In short, for what I think you want to join, you've
joined it.
	



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