[BUG]Float(Object)>>error:

alangrimes at starpower.net alangrimes at starpower.net
Sat Aug 30 18:19:37 UTC 2003


ACTIONS: 
VM and configuration identical to previous report. 

1. World Menu > Open > "Wonderland 3D" 
2. Wonderland scene appears and controler window displays correctly.
(apparently)
3. Double click on "Ground" "light" or "Camera", All have same effect.

I beleive that this error is related to the one I reported yesterday. 

30 August 2003 2:15:54 pm

VM: unix - Squeak3.6beta of '4 July 2003' [latest update: #5411]
Image: Squeak3.6beta [latest update: #5411]

Float(Object)>>error:
	Receiver: 5.44392151354573e15
	Arguments and temporary variables: 
		aString: 	'Value out of range'
	Receiver's instance variables: 
5.44392151354573e15

Float>>arcSin
	Receiver: 5.44392151354573e15
	Arguments and temporary variables: 

	Receiver's instance variables: 
5.44392151354573e15

B3DMatrix4x4>>rotation
	Receiver: -0.866025388240814 1.060540240929507e-16 0.5 -1.5 
1.836909530733566e-16 1.0 1.06054024092...etc...
	Arguments and temporary variables: 
		vRow1: 	a B3DVector3(9.42914972680192e15 -1.154699683189392
-5.44392151354573e15...etc...
		vRow2: 	a B3DVector3(0.0 0.0 0.0)
		vRow3: 	a B3DVector3(0.0 -0.0 0.0)
		vScale: 	a B3DVector3(0.0 0.0 0.0)
		vShear: 	a B3DVector3(-6.191674581771094e-25 8.39073166890715e-16
1.060539777708...etc...
		vAngles: 	a B3DVector3(0.0 0.0 0.0)
		vRowCross: 	a B3DVector3(9.42916153796198e15 -1.154700875282288
-5.4439306403512...etc...
		determinate: 	-2.177569739944474e16
	Receiver's instance variables: 
-0.866025388240814 1.060540240929507e-16 0.5 -1.5 
1.836909530733566e-16 1.0 1.06054024092...etc...

WonderlandStillCamera(WonderlandActor)>>getAngles:
	Receiver: WonderlandStillCamera<'Unnamed'>
	Arguments and temporary variables: 
		reference: 	WonderlandActor1<'ground'>
		newComposite: 	1.0 -0.0 -0.0 -0.0 
-0.0 1.0 -0.0 -0.0 
-0.0 -0.0 1.0 -0.0 
-0.0 ...etc...
		anArray: 	nil
		a3DVector: 	nil
		msg: 	nil
		rcvr: 	nil
	Receiver's instance variables: 
		myParent: 	a WonderlandScene
		myChildren: 	an OrderedCollection()
		myName: 	'Unnamed'
		myWonderland: 	a Wonderland
		myMesh: 	nil
		myTexture: 	nil
		myMaterial: 	a B3DMaterial(1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0
1.0 0.0 0...etc...
		myColor: 	a B3DColor4(1.0 1.0 1.0 1.0)
		composite: 	0.707827150821686 -0.1821304857730865 -0.682502150535583
-0.53897815...etc...
		scaleMatrix: 	1.0 0.0 0.0 0.0 
0.0 1.0 0.0 0.0 
0.0 0.0 1.0 0.0 
0.0 0.0 0.0 1.0...etc...
		hidden: 	false
		firstClass: 	true
		myReactions: 	a Dictionary('leftMouseDown'->an OrderedCollection(a
WonderlandRea...etc...
		myProperties: 	nil
		perspective: 	a B3DCameraPerspective
		viewMatrix: 	0.0 0.0 0.0 0.0 
0.0 0.0 0.0 0.0 
0.0 0.0 0.0 0.0 
0.0 0.0 0.0 0.0 ...etc...
		myMorph: 	a WonderlandStillCameraMorph<Unnamed>(531)
		drawSceneBackground: 	false
		bounds: 	nil
		focusObject: 	WonderlandCamera1<'camera'>


--- The full stack ---
Float(Object)>>error:
Float>>arcSin
B3DMatrix4x4>>rotation
WonderlandStillCamera(WonderlandActor)>>getAngles:
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
WonderlandStillCamera(WonderlandActor)>>turnToRightNow:asSeenBy:undoable
:
WonderlandStillCamera>>setFocusObject:
WonderlandActorViewer>>setSelectedActor:
WonderlandActorBrowser>>actorListIndex:
PluggableListMorph>>changeModelSelection:
PluggableListMorph>>setSelectedMorph:
PluggableListMorph>>mouseUp:
PluggableListMorph(Morph)>>handleMouseUp:
MouseButtonEvent>>sentTo:
PluggableListMorph(Morph)>>handleEvent:
PluggableListMorph(Morph)>>handleFocusEvent:
[] in HandMorph>>sendFocusEvent:to:clear:
PasteUpMorph>>becomeActiveDuring:
HandMorph>>sendFocusEvent:to:clear:
HandMorph>>sendEvent:focus:clear:
HandMorph>>sendMouseEvent:
HandMorph>>handleEvent:
HandMorph>>processEvents
[] in WorldState>>doOneCycleNowFor:
Array(SequenceableCollection)>>do:
WorldState>>handsDo:
WorldState>>doOneCycleNowFor:
WorldState>>doOneCycleFor:
PasteUpMorph>>doOneCycle
[] in Project class>>spawnNewProcess
[] in BlockContext>>newProcess



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