Wrong color format in B3DPrimitiveVertex?
Martin Kuball
MartinKuball at web.de
Sat Aug 30 17:46:36 UTC 2003
Hi!
The B3DPrimitiveVertex stores a Color value as a word in the format ARGB,
where A is the most significant byte. On my Linux system using an nvidia
driver this does not seem to be what OpenGL expects. It should rather be ABGR.
Martin
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