Wrong color format in B3DPrimitiveVertex?

Martin Kuball MartinKuball at web.de
Sat Aug 30 17:46:36 UTC 2003


Hi!

The B3DPrimitiveVertex stores a Color value as a word in the format ARGB, 
where A is the most significant byte. On my Linux system using an nvidia 
driver this does not seem to be what OpenGL expects. It should rather be ABGR.

Martin




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