Squeak usability and ui design
Joshua 'Schwa' Gargus
schwa at cc.gatech.edu
Fri Feb 7 05:08:26 UTC 2003
On Fri, Feb 07, 2003 at 02:15:41AM +0000, zeppy at australia.edu wrote:
> Is it the squeak philosophy for the user to design the ui, then there would
> be no need to teach the user the ui. They would undertand naturally the
> affordances, visibility and feedback etc.
Well, this is certainly true to an extent. For example, I have created a
stickytab widget just by embedding a TextMorph into a RectangleMorph,
fiddling with the layout options, and choosing a pleasant gradient fill.
I dropped this into the "supplies" flap, and tear off a new one whenever
I need it.
On the other hand, the behavior of (for example) the halo itself is
certainly not something that the end user could be expected to change.
> Or... is Squeak coming from a different angle whereby affordances,
> visibility and feeback are "old school"?
No, Squeak hasn't supplanted these concepts.
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