Mutable Points/Rects in Morphic

Ned Konz ned at bike-nomad.com
Sat Feb 15 08:55:37 UTC 2003


On Friday 14 February 2003 11:06 pm, Eddie Cottongim wrote:
> I don't think ignoring the problem is a very good way to go; games
> for example really can't tolerate that kind of behavior.

On the other hand, how often are you translating such complex morphs 
manually? Would a game have a complex Morph moving all the time?

If you have a large moving object, it would work much better if it 
wasn't extremely complex.

-- 
Ned Konz
http://bike-nomad.com
GPG key ID: BEEA7EFE



More information about the Squeak-dev mailing list