Mutable Points/Rects in Morphic

Ned Konz ned at
Sat Feb 15 08:55:37 UTC 2003

On Friday 14 February 2003 11:06 pm, Eddie Cottongim wrote:
> I don't think ignoring the problem is a very good way to go; games
> for example really can't tolerate that kind of behavior.

On the other hand, how often are you translating such complex morphs 
manually? Would a game have a complex Morph moving all the time?

If you have a large moving object, it would work much better if it 
wasn't extremely complex.

Ned Konz

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