Mutable Points/Rects in Morphic
ned at bike-nomad.com
Sat Feb 15 08:55:37 UTC 2003
On Friday 14 February 2003 11:06 pm, Eddie Cottongim wrote:
> I don't think ignoring the problem is a very good way to go; games
> for example really can't tolerate that kind of behavior.
On the other hand, how often are you translating such complex morphs
manually? Would a game have a complex Morph moving all the time?
If you have a large moving object, it would work much better if it
wasn't extremely complex.
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