Mutable Points/Rects in Morphic

tblanchard at tblanchard at
Sat Feb 15 13:34:08 UTC 2003

Well one way to fix this might be to define the coordinates of each 
morph in terms of its container morph.
That would solve having to keep updating coordinates in components of 
complex morphs.  OTOH, there's also  the cost of translating coordinate 
systems for drawing - so maybe there's no net gain.

You'd have to try it and profile it I guess.

On Saturday, February 15, 2003, at 09:55  AM, Ned Konz wrote:

> On Friday 14 February 2003 11:06 pm, Eddie Cottongim wrote:
>> I don't think ignoring the problem is a very good way to go; games
>> for example really can't tolerate that kind of behavior.
> On the other hand, how often are you translating such complex morphs
> manually? Would a game have a complex Morph moving all the time?
> If you have a large moving object, it would work much better if it
> wasn't extremely complex.
> -- 
> Ned Konz

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