[ENH] Remove the old outer window for 'The Worlds of Squeak' (can't

diegogomezdeck at consultar.com diegogomezdeck at consultar.com
Sun Jul 20 07:17:19 UTC 2003


Hi,

> I think it's a good idea to get rid of the old non-matching window
> frame, but it seems that you can no longer enter the resulting project
>  by clicking on it, and you don't get the frame-highlighting on
> mouse-over.  Since the point of this project is to be something simple
>  for newbies to try, we probably want to make sure it's easy to enter
> the project.

Attached is a fixed version of the ChangeSet.

> (Also might be nice to get rid of the extra black border that remains
> around the windowless project.  I noticed I can do that by executing
> something like "content extent: content extent - (1 at 1)".)

The border will appears again as soon you enter and leaves the project.

> - Doug Way

Diego

> On Monday, July 14, 2003, at 03:40 PM, Diego Gomez Deck wrote:
>
>> Hi,
>>
>> We're dragging the old outer window since, iirc, squeak 3.0.   Time to
>>   remove it!
>>
>> Enjoy it,
>>
>> Diego
>>
>> PS: Nothing happens if the window is not more there.
>>
>> -----------------------------------------------------------------------
>>  ---
>> "
>> Change Set:		RemoveOldWindowForTheWorldsOfSqueak-dgd
>> Date:			14 July 2003
>> Author:			Diego Gomez Deck
<DiegoGomezDeck at ConsultAr.com>
>>
>> - remove the old outer window for 'The Worlds of Squeak' Projectview
>>
>> "
>>
>> (SystemWindow
>> 	windowsIn: World
>> 	satisfying: [:each | each label = 'The Worlds of Squeak'])
>> 		do:[:each |
>> 			| content |
>> 			content := each paneMorphs first.
>> 			each model: nil.
>> 			World addMorphFront: content.
>> 			each delete.
>> 		].
>>
>> <RemoveOldWindowForTheWorldsOfSqueak-dgd.1.cs.gz>


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