Sound quality in Squeak for wav files

Bilal Ahmed bilal at dgp.toronto.edu
Wed Jul 23 18:34:22 UTC 2003


Hi Eddie,

That does seem to improve it significantly. Thanks.

Regards,
Bilal

> Hi Bilal,
>
> If you are on Windows, you might try turning off DirectSound in the VM
> Preferences Menu.
>
> I've found that something like:
>     Speaker manWithHead say: 'Crackles and pops, oh my, oh my.'
> produces nasty popping, probably clipping, when DirectSound is turned on.
>
> I'm not sure why this happens. My best guess that DirectSound tries to do
> some 3D-Positional-WhizBang-FruitLoops-Decoder Ring processing on the
sound.
> Or maybe they jack up the volume 10dB, causing clipping, to make us think
> DirectSound 'sounds' better - a tactic MS has used in the past.
>
> Eddie
>
>
>
> ----- Original Message -----
> From: "Bilal Ahmed" <bilal at dgp.toronto.edu>
> To: "The general-purpose Squeak developers list"
> <squeak-dev at lists.squeakfoundation.org>
> Sent: Wednesday, July 23, 2003 1:16 PM
> Subject: Sound quality in Squeak for wav files
>
>
> > Hi,
> >
> > I've been playing wave files as follows:
> >
> > (SampledSound fromWaveFileNamed: 'myFile.wav') play.
> >
> > Is there a better mechanism that produces less static when played? The
> > quality seems to significantly decrease when played from inside Squeak
> > compared to outside Squeak. Any thoughts are most welcome.
> >
> > Thank you.
> >
> > Regards,
> > Bilal
> >
> >
> >
> >
> >
>
>
>



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