[Q] Detecting Display sizes, etc..
Brian Brown
rbb at techgame.net
Mon Mar 24 18:07:57 UTC 2003
Greetings!
Given the scenario of distributing an application by giving someone a
platform appropriate VM, an image file and a changes file, is there a way to
detect the resolution of the hardware the VM is running on and resize the
window appropriately?
I want to use this information to dynamically populate the World with widgets
that I create, but need to know how many will fit in the given size. I'm
using a table layout inside a rectangle morph now, but I'm currently
hardcoding the size of the RectangleMorph and would want to determine that
size at runtime.
Alternatively, could I just add my objects to the World paste-up morph by
having a TableLayout be embedded in the PasteUpMorph?
Is this making any sense?
thanks!
Brian
P.S. Can I automatically "Escape Browser" upon startup?
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