Scaled World

Daniel Parnell daniel.parnell at oz.quest.com
Mon Mar 24 23:04:44 UTC 2003


That was what I was thinking

Daniel

-----Original Message-----
From: Alan Kay [mailto:Alan.Kay at squeakland.org]
Sent: Tuesday, 25 March 2003 9:51 AM
To: The general-purpose Squeak developers list
Subject: Re: Scaled World


Or you could have the dropped object give itself a scale factor that 
is the reciprocal of the scale factor in the pasteUpMorph when it 
drops. ....

At 2:37 PM -0800 3/24/03, Ned Konz wrote:
>On Monday 24 March 2003 02:08 pm, Daniel Parnell wrote:
>>  Thankyou very much.
>>  I've had a bit of a play.  What would be really cool is if I could
>>  scale the world, but when I open a browser (or some other window)
>>  it is opened with a scale factor such that at the current world
>>  scale it is full size, so I can have all sorts of stuff going on at
>>  different scales.
>
>You'd have to adjust the Morphic user interaction. Normally when you
>drop something (say a browser) on a PasteUpMorph (the World or
>another one), the browser becomes a child of that pasteUpMorph, and
>so would be scaled. If you had a PasteUpMorph with a different scale
>with some things in it, and then told it not to accept drops, then
>new Morphs opened in the World would stay at normal scale.
>
>>  -----Original Message-----
>>  From: Alan Kay [mailto:Alan.Kay at squeakland.org]
>>  Sent: Tuesday, 25 March 2003 1:22 AM
>>  To: The general-purpose Squeak developers list
>>  Subject: RE: Scaled World
>>
>>
>>  There are performance hits, but everything should work in a scaled
>>  playfield.
>>
>>  Cheers,
>>  Alan
>>
>>  ----At 5:11 PM +1100 3/24/03, Daniel Parnell wrote:
>>
>>  Excellent, so I should be able to get things like browser windows
>>  and so on to live in there as well?
>>
>>
>>
>>  Daniel
>>
>>
>>  -----Original Message-----
>>  From: Alan Kay [mailto:Alan.Kay at squeakland.org]
>>  Sent: Monday, 24 March 2003 4:01 PM
>>  To: The general-purpose Squeak developers list
>>  Subject: Re: Scaled World
>>
>>
>>  Hi Daniel --
>>
>>
>>  Try putting everything in a playfield (found in the supplies flap),
>>  get its halo of handles (cmd-click (MAC) alt-click PC), get its
>>  viewer (click on the blue eyeball handle at left-center), look in
>>  the geometry category and set the scale factor to something other
>>  than one. You can then use the yellow handle to rescale the
>>  playfield and everything inside will follow suit.
>>
>>
>>  Cheers,
>>
>>
>>  Alan
>>
>>
>>  -----
>>
>>
>>  At 3:10 PM +1100 3/24/03, Daniel Parnell wrote:
>>
>>
>>  G'day All,
>>
>>
>>
>>
>>
>>      what I'm wanting to do is scale a world and all the things in
>>  it.
>>
>>
>>  What I'd like to be able to do is have a simple way to set the
>>  scale factor for a world and have everything in that world change
>>  size accordingly.
>>
>>
>>
>>
>>
>>  Is this sort of thing even possible?
>>
>>
>>  I've tried messing about with the TransformationMorph, which
>>  doesn't seem to do quite what I expected.
>>
>>
>>
>>
>>
>>  Thanks
>>
>>
>>
>>
>>
>>  Daniel
>>
>>
>>
>>
>>  --
>
>--
>Ned Konz
>http://bike-nomad.com
>GPG key ID: BEEA7EFE


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