[CONNECTORS] How to abort crosshair mode
Martin Drautzburg
martin.drautzburg at web.de
Tue May 20 18:39:36 UTC 2003
Ned Konz <ned at bike-nomad.com> writes:
> Is there some reason why you want to return false to isPlayfieldLike?
What I was trying to achieve is having a morph ("ProductMorph") inside
a container (PasteUpMorph subclass "ContractMorph"). I want to be able
to connect both the ProductMorphs and the Contracts.
While this would still be nice to have, my main concern it: how to I
get out of the crosshair mode.
> Why not just stick the playfield in another Morph and make that
> connectable?
I don't quite understand the semantics behind it. Why can't I simply
connect a playfield. By sticking the playfield into another Morph it
looks I supply a missing bit of information. What is this ?
BTW the owner chain looks like this:
ProductMorph (CircleMorph)
ContractMorph (PasteUpMorph isPlayfieldLike->false
wantsAttachement...->true)
ContractContainer(Rectangle) (isConnectable->false)
SchemeView (PasteUpMorph)
World (PasteUpMorph)
The connection points I see are from the ContractMorph.
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