is squeak really object oriented ?
jan ziak
ziakjan at host.sk
Fri May 23 10:35:38 UTC 2003
i agree.
On Fri, 23 May 2003 03:29:02 -0400 (EDT), diegogomezdeck wrote
> Hi Jorge,
>
> > Hi.
> >
> > I think you always need a way to refer to objects, as Sean Charles said
> > the two dimensional representation on the screen is no better than a
> > textual representation is just another form of representation.
>
> I don't agree. There are better (or more convenient) ways to
> represent things...
>
> Simple (aka stupid) examples:
>
> Don't you think that stereo-audio is (in most cases) "better" than
> monoaural audio?
>
> Don't you thing that current state-of-the-art 3d games are better
> representations of, for example, Monters?
>
> In our business (OO paradigm) we try to simulate the univers (or a
> part of it). Every representation that make the objects more "real"
> will produce a big impact.
>
> Cheers,
>
> Diego
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