Balloon/Wonderland: saving actors, transparent textures, polygonmode?

Karl Ramberg karl.ramberg at chello.se
Fri Oct 17 08:17:58 UTC 2003



Nicholas Bennett wrote:
> 
> hi,
> 
> I started playing around with the wonderland stuff, I got HW acceleration
> working and matched display depths. I was making things 'walk', making
> terrain, playing with the scripting. I had a few questions:
> 
> * There is lots of info on importing .mdl files to create actors. The Pooh
> objects are fun - but how could I save them? I can find no refs or methods
> that look like a they save actors to a file. It's a shame, you can make cute
> actors but there seems no way to save them? should I just settle down and
> write a .mdl saving method myself? or am I missing something obvious?

They get saved when you save the image or publish a project.   
If you want to save the object as a file I guess you have to write the
method your self.

> * I cannot get transparent textures to be transparent. The transparent part
> just comes out black. Is it supposed to work? is there a 'magic switch' I am
> missing?
Transparency is not (yet) implemented in wonderland.

Karl
> * the WonderlandActor polygonMode is nice. For me it only works in HW acc
> mode, is that expected? The associated line width and point size methods
> don't seem to have any effect. This is kind of idle speculation, but I could
> imagine using this functionality for 'cursors' or to support making some
> simple modeling tools.
> 
> anyway having fun with it, appreciate any advice anyone has
> 
> regards,
> nicholas
> 
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