Wrong color format in B3DPrimitiveVertex?

Martin Kuball MartinKuball at web.de
Fri Sep 5 15:41:35 UTC 2003


As for as I know the B3D software renderer is completely self-contained. It 
is a plugin of course but it does not use external libraries.

Martin


Am Donnerstag, 4. September 2003 23:36 schrieben Sie:
> Hi Martin,
>
> Thanks for your answer.
> I have not dug myself into Balloon3D yet (just tried Boris Gaentner
> tutorial). So, my question can be a newbie question...
> Does not that renderer, at the end of the "pipeline", use the OGL
> software implementation - opengl32.dll in my case (running win98 with
> no 3D graphics card)?
> My best,
>
> Antonio Barros
>
> --- In squeak at yahoogroups.com, Martin Kuball <MartinKuball at w...>
>
> wrote:
> > I think he means the software renderer build into Squeak. What's
>
> happening if
>
> > you set up Squeak to use OpenGL depends on your system. If you link
>
> against
>
> > GL libraries that support your graphics card it will probably use
>
> hardware
>
> > acceleration.
> >
> > Martin
> >
> > Am Donnerstag, 4. September 2003 17:10 schrieben Sie:
> > > Hi Andreas,
> > >
> > > I used to play with Squeak in my notebook running win98SE, but
>
> just
>
> > > for curiosity, I was trying to reproduce Martin's example using a
> > > desktop computer running win2000 with an E&S Tornado 3000 graphics
> > > card.
> > > When you say "simulated" below, do you mean using OGL software
> > > implementation?
> > > If I set VM preferences to use OGL instead of D3D, will Squeak use
> > > software or 3D graphics card implementation?
> > > Thanks in advance,
> > >
> > > Antonio Barros
> > >
> > > --- In squeak at yahoogroups.com, "Andreas Raab" <andreas.raab at g...>
> > >
> > > wrote:
> > > > Hi,
> > > >
> > > > Something is funky here ... when I run your example, I get
>
> an "all
>
> > > black"
> > >
> > > > box with no colors whatsoever but rather a nicely long
>
> Squeak3D.log
>
> > > > complaining about GL_INVALID_ENUM in some pretty obscure place.
>
> If
>
> > > I run it
> > >
> > > > either D3D or simulated all works fine. I'll have to investigate
> > >
> > > further
> > >
> > > > what's going on here.
> > > >
> > > > Cheers,
> > > >   - Andreas



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