Wrong color format in B3DPrimitiveVertex?

ajbarrosbr ajbn at cin.ufpe.br
Sat Sep 6 22:38:34 UTC 2003


Thanks for the information Martin.

Antonio Barros

--- In squeak at yahoogroups.com, Martin Kuball <MartinKuball at w...> 
wrote:
> As for as I know the B3D software renderer is completely self-
contained. It 
> is a plugin of course but it does not use external libraries.
> 
> Martin
> 
> 
> Am Donnerstag, 4. September 2003 23:36 schrieben Sie:
> > Hi Martin,
> >
> > Thanks for your answer.
> > I have not dug myself into Balloon3D yet (just tried Boris 
Gaentner
> > tutorial). So, my question can be a newbie question...
> > Does not that renderer, at the end of the "pipeline", use the OGL
> > software implementation - opengl32.dll in my case (running win98 
with
> > no 3D graphics card)?
> > My best,
> >
> > Antonio Barros
> >
> > --- In squeak at yahoogroups.com, Martin Kuball <MartinKuball at w...>
> >
> > wrote:
> > > I think he means the software renderer build into Squeak. What's
> >
> > happening if
> >
> > > you set up Squeak to use OpenGL depends on your system. If you 
link
> >
> > against
> >
> > > GL libraries that support your graphics card it will probably 
use
> >
> > hardware
> >
> > > acceleration.
> > >
> > > Martin
> > >
> > > Am Donnerstag, 4. September 2003 17:10 schrieben Sie:
> > > > Hi Andreas,
> > > >
> > > > I used to play with Squeak in my notebook running win98SE, but
> >
> > just
> >
> > > > for curiosity, I was trying to reproduce Martin's example 
using a
> > > > desktop computer running win2000 with an E&S Tornado 3000 
graphics
> > > > card.
> > > > When you say "simulated" below, do you mean using OGL software
> > > > implementation?
> > > > If I set VM preferences to use OGL instead of D3D, will 
Squeak use
> > > > software or 3D graphics card implementation?
> > > > Thanks in advance,
> > > >
> > > > Antonio Barros
> > > >
> > > > --- In squeak at yahoogroups.com, "Andreas Raab" 
<andreas.raab at g...>
> > > >
> > > > wrote:
> > > > > Hi,
> > > > >
> > > > > Something is funky here ... when I run your example, I get
> >
> > an "all
> >
> > > > black"
> > > >
> > > > > box with no colors whatsoever but rather a nicely long
> >
> > Squeak3D.log
> >
> > > > > complaining about GL_INVALID_ENUM in some pretty obscure 
place.
> >
> > If
> >
> > > > I run it
> > > >
> > > > > either D3D or simulated all works fine. I'll have to 
investigate
> > > >
> > > > further
> > > >
> > > > > what's going on here.
> > > > >
> > > > > Cheers,
> > > > >   - Andreas



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