[ENH] NewProgressBar
Ken G. Brown
kbrown at tnc.ab.ca
Thu Apr 8 16:44:15 UTC 2004
If you replace the following snippet
Display boundingBox center
with
ActiveWorld activeHand cursorPoint
it displays centered at the cursor position. I kinda got used to that and
like it.
Ken
> -----Original Message-----
> From: squeak-dev-bounces at lists.squeakfoundation.org
> [mailto:squeak-dev-bounces at lists.squeakfoundation.org] On
> Behalf Of Stéphane Rollandin
> Sent: Thursday, April 08, 2004 6:41 AM
> To: The general-purpose Squeak developers list
> Subject: Re: [ENH] NewProgressBar
>
>
> I found a very simple way to have a clean display when
> grabbing the
> progress morph:
>
> [ProgressMorph example] fork
>
> now works fine !
>
>
> here is the change (method ProgressMorph>>label:min:max:)
>
> ----------------------
>
> label: shortDescription min: minValue max: maxValue
> | slot range newBarSize barSize |
> slot _ self nextSlotFor: shortDescription.
> slot = 0 ifTrue: [^[:barVal| 0 ]].
> self openInWorld.
> self align: self fullBounds center with: Display
> boundingBox center.
> barSize _ 0.
> range _ maxValue - minValue.
> ^[:barVal |
> (barVal between: minValue and: maxValue) ifTrue: [
> newBarSize _ (barVal - minValue / range *
> BarWidth) truncated.
> newBarSize = barSize ifFalse: [
> barSize _ newBarSize.
> (bars at: slot) barSize: barSize; changed]].
> slot]
>
>
> ----------------------
>
> is there any side effect ? (I don't understand what the
> lastRefresh
> thing was there for :))
>
>
> Stef
>
>
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