[BUG] Project pop-up menu (was Re: WTF!?!?! -- CRITICAL USABILITY
dway at mailcan.com
Tue Dec 21 23:40:48 UTC 2004
Upon playing with it just now, I have to admit that's a pretty major
usability bug. I never realized there was a menu there either. The
pop-up menu should come up instantly via a yellow-button click like
every other pop-up menu in Squeak.
So if people really care about this, let's see a bug fix for this. :)
I'm adding a [BUG] tag to this post, at least. (I know, bug reports
should go in Mantis but this will have to do for now.)
On Tue, 21 Dec 2004 20:45:55 +1300, "Michael van der Gulik"
<squeakml at gulik.co.nz> said:
> That should be a right-click context menu. All context menus should be
> accessable in the same way.
> Alan Grimes wrote:
> > For a year+ now I have been looking for the functionality to open a
> > world within another world for my AI project... I've made altogeather
> > far too many postings on the subject....
> > Just now I, after hunting through yet another Project-related object
> > found this "Easter egg" -- Whoever thought of making this critical
> > functionality an "Easter egg" should be banned from making future
> > contributions to the mainline immage even if it turns out to be AC
> > himself...
> > The secret, and it really is a secret, is to click on a project view as
> > if you were thinking about opening it and, instead, just hold your
> > finger down on the button for the next twenty minutes... A menu will
> > eventually appear that lets you do all kinds of strange and amazing
> > things!!! -- I bet 9/10ths of you never knew that...
> > Years ago, slashdot linked to an article about usability snafoos, I
> > thought it was going to be an article about vi, instead it listed a
> > bunch of software products with deficient usability. One of those was
> > SimCity for having a similar "feature" with regards to selecting types
> > of road and such....
> > I think I'll go look up that site and submit Squeak. =\
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