Arrow Keys to control movement of a Morph

Milan Zimmermann milan.zimmermann at sympatico.ca
Wed Jul 7 16:02:53 UTC 2004


Thanks!
On July 7, 2004 02:44 am, Karl Ramberg wrote:
> Milan Zimmermann wrote:
> > Karl,
> >
> > Using your changeset (thanks again) I am playing with moving a Morph, in
> > eToys using: "MyEllips's's keyHit a", which I added in a script.
> >
> > I do not know how to replace the "a" with another Character using "drag" 
> > so I revert to textual form and have, as a first test, something like
> >
> > arrowResponse
> >         (self wasCharacterHit: Character arrowLeft)
> >                 ifTrue: [self forward: 5. ].
> >         (self wasCharacterHit: Character arrowRight)
> >                 ifTrue: [self forward: -5].
> >
> > And that works nicely.
> >
> > Just for curiosity, is there some way to drag  Characters from somewhere
> > in eToy's, something like a "Character table"
>
> There is not one I know of. You can replace the characters by clicking
> on them
> so they get hi-lighted and then hitting the key you want. But keys
> without visible
> characters do not work at the moment.Maybe a little hacking in the input
> field could resolve invisible chars to something like 'Character
> arrowLeft',
> and make the tile look right.
>
> Karl




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