Squeak networking overview ?
orion elenzil
"sv04er502" at sneakemail.com
Thu Aug 4 18:32:17 UTC 2005
Hi All.
I've got a couple networking things -
* Is there a Squeak networking overview anywhere ?
I want to stream some pretty raw data that's being generated
in real-time from one machine (non-squeak) into squeak.
I have a feeling it's the usual squeak 'read the source code' situation,
but thought i'd check.
The data is animated 3D point-clouds:
each frame is about 100,000 points each of which has XYZ and RGB float triples.
For now, i'm not worrying about compression.
I've read this thread:
http://lists.squeakfoundation.org/pipermail/squeak-dev/2004-February/073062.html
and the recommendation is to 'try out a few of the packages on squeakmap
and see what they do' but really i'd rather not spend time on a package
such as SocketStreamsEnh if it's been superceded by say FastSocketStream.
* Also, is it the case that [Fast]SocketStreams[Enh] are client-side only ?
* Also,
i'm having trouble getting the basic Socket examples to work.
Following Mike's nice suggestion here:
http://lists.squeakfoundation.org/pipermail/squeak-dev/2004-February/073122.html
Both Socket and SocketStream timeout (immediately) when connecting to localHostAddress.
Suspiciously, i changed the standardTimeout from "45" to something immense like 20,000
with no noticable change in behaviour.
- Possibly it's a winXP firewall thing.
- yeah, it must have been;
i changed
(NetNameResolver localHostAddress)
to
(NetNameResolver addressFromString: '127.0.0.1')
and it worked well.
thanks in advance,
orion
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