How do I load comanche on squeak 3.7
Germán S. Arduino
gsa at softhome.net
Sat Feb 5 18:46:09 UTC 2005
Hi:
The same topic was in Smalltalking list a few time ago, then I've compiled
some simple steps to install Komanche-Seaside in a 3.7 image (It's the level
that I use in production).
The documentation is at: http://www.arsol.biz/art/pag023.htm (It's in
Spanish but I think that is pretty understandable).
If any doubt, only drop me a mail.
HTH.
gsa.
>>>>>>>>>>>>>>>>>>>>>>>>>>>
Germán S. Arduino
ArSol Software y Servicios
http://www.arsol.biz
http://www.arsol.net
>>>>>>>>>>>>>>>>>>>>>>>>>>>
On Sat, 5 Feb 2005 14:24:20 +0100, Adrian Lienhard <adi at netstyle.ch> wrote:
> Hi Edgar,
>
> I tried to load the script from http://www.saltypickle.com/Home/10 into
> a final 3.7 image and it didn't work - because of some problem laoding
> Komanche. Probably it's because the package had been cleaned up
> recently (by Göran IIRC) or because NamedProcess is not needed anymore
> for the final 3.7 image.
>
> Cheers,
> Adrian
>
> >>
> >>
> > Stef:
> > Your problems ended if you go to http://www.saltypickle.com/Home/10 and
> > follow instructions for build really pro 3.7 or 3.8 Squeak.
> > And you end with Kom loaded.
> >
> > Edgar
> >
> >
> >
> >
More information about the Squeak-dev
mailing list
|