[Q] scripts with tiles
alr
alr.dev at free.fr
Thu Jun 16 04:21:51 UTC 2005
Thank you Karl
You are right I could do it if I really need it, but I just find this
irritating and I prefer spend some time on parts I use (I do not use
scripts very often).
I just noticed this behaviour change in 3.8, not 3.7 and I hoped that it
could be changed via a preference.
And I also noticed a problem I have to compare with 3.7 and dig around : in
3.8 when there is a exception in the code called by a script (an error in
the code of a class, not diretly in the script), it does not open a
debugger, but if you paste the code in a workspace and run it, it does.
This is a problem because we don't see errors.
Did anyone noticed something like that ?
Have a nice day
regards
alain
"karl" <karl.ramberg at chello.se> a écrit dans le message de news:
42AE7D5C.4000607 at chello.se...
> alr wrote:
>
>>Thanks for your answer, Karl, I already noticed this checkbox but I would
>>like to have the default to be in text mode, and not to change for every
>>button, it is a bit annoying.
>>
>>Thank you BTW
>>reagards
>>Alain
>>
>>"karl" <karl.ramberg at chello.se> a écrit dans le message de news:
>>42AE6553.2050608 at chello.se...
>>
>>>alr wrote:
>>>
>>>
>>>>With 3.8-6665, when I drag a new button in the world and open the script
>>>>via
>>>>the halo, the script is always in tiles and not in textual mode.
>>>>is it by design ? or is there a preference to change this ? (didn't
>>>>found)
>>>>I searched around isTextuallyCoded but didn't found where it is
>>>>changed..
>>>>
>>>>thank you for your answer
>>>>regards
>>>>Alain
>>>>
>>>>
>>>>
>>>>
>>>>
>>>There is a checkbox on top of each script that changes it to textual
>>>mode.
>>>Look at attached picture.
>>>Karl
>>>
>>>
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> Seems like you have to implement it. I don't think it's that hard, look at
> how universalTiles is used as a preference, and introduce a textualMode
> preference in the same manner.
> Karl
>
>
>
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