antialiasing for rotated text/string morphs
Hal Eden
haleden at l3d.cs.colorado.edu
Tue Jun 21 05:12:56 UTC 2005
greetings,
i have run across an issue with TextMorphs and StringMorphs when they
are using a font that performs antialiasing (e.g., ComicSansMS). When
rotated, they are no longer antialiased.
although i have been doing this programmatically, it can be
reproduced using a TextMorph from the supplies flap and then rotating
it using the halos.
as a workaround, i have found that a embedding the TextMorph into
another morph (e.g., RectangleMorph) alleviates the problem.
i did a little snooping around, but couldn't really make much
progress on understanding why this happens (although i suspect it may
be related to the TransformationMorph that gets inserted into the
hierarchy above the morph when it is rotated).
is there a better approach to this?
(i'm working in 3.7/3.8)
thanks,
hal
hal eden
university of colorado
center for lifelong learning & design
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