The Squeak MUD
giovanni.giorgi at siforge.org
Wed Mar 9 15:37:31 UTC 2005
I can help to design the content part, i.e. the environment to play with.
I have played to D&D and to other collaborative MUDs (like LitteItaly
and so on)
and I'd like to have something more strong then irc to interact with the
I also think we can proceed starting form the kindly oi (the irc boot)
which seems to me very userful. We can build a environment starting in
irc, and then empowering it with little steps.
Cees de Groot ha scritto in data 09/03/2005 12.17:
> A colleague of mine has toyed with this, both on the engine side as
> well as some Seaside interface stuff for designing rooms etcetera.
> I'm not sure whether he follows the list and whether anything he has
> is ready for sharing, but I've CC'ed him.
> On Wed, 09 Mar 2005 02:16:57 -0800, Blake <blake at kingdomrpg.com> wrote:
>> I've been looking at using Squeak for MUD/MOO/MUSH purposes.
>> I see there is SqueakSIMS, though it seems to have rotted. (In the
>> sense of generating MNUs under a basic 3.7 image.)
>> Now, it seems to me that there are three (at least) components needed:
>> 1. A collaborative space (some way for clients to share the common
>> experience and communicate with each other, as well as affect the
>> 2. A game framework/ruleset/etc. (This could be broken down a bunch
>> of ways.)
>> 3. Content.
>> It seems like SIMS does #2--I don't see any collaborative stuff or
>> any content.
>> What I'm interested in NOT doing myself is #1. If nothing else, it
>> seems like Croquet ought to fill that need. Or whatever Croquet is
>> based on.
>> Anyone have thoughts on this?
Giovanni Giorgi http://www.squeak.org
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