The Squeak MUD
water at tunes.org
Wed Mar 9 17:31:56 UTC 2005
I should mention that I do have a ton of ideas for it, but little
time/funding. Like attaching it to Croquet. Also, the map from the
objects to spatial regions is supposed to be pluggable - 2d grids vs.
3-d vs. topological graphs. So if you want to maintain it, feel free to
bounce ideas off me for feedback.
On Mar 9, 2005, at 9:03 AM, Brian Rice wrote:
> Ah, I'm that SIMS author. It's incomplete, and was written as a
> one-off exercise. If you want to take over the ownership of the
> package, just say so.
> I'm basically too busy with Slate now and will probably just work on
> whatever improvements I have in mind there.
> On Mar 9, 2005, at 2:16 AM, Blake wrote:
>> I've been looking at using Squeak for MUD/MOO/MUSH purposes.
>> I see there is SqueakSIMS, though it seems to have rotted. (In the
>> sense of generating MNUs under a basic 3.7 image.)
>> Now, it seems to me that there are three (at least) components needed:
>> 1. A collaborative space (some way for clients to share the common
>> experience and communicate with each other, as well as affect the
>> 2. A game framework/ruleset/etc. (This could be broken down a bunch
>> of ways.)
>> 3. Content.
>> It seems like SIMS does #2--I don't see any collaborative stuff or
>> any content.
>> What I'm interested in NOT doing myself is #1. If nothing else, it
>> seems like Croquet ought to fill that need. Or whatever Croquet is
>> based on.
>> Anyone have thoughts on this?
> Brian T. Rice
> LOGOS Research and Development
Brian T. Rice
LOGOS Research and Development
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