[BUG]SystemDictionary(Object)>>doesNotUnderstand: #allCallsOn:
Robert Hawley
rhawley at plymouth.ac.uk
Mon Mar 14 02:06:36 UTC 2005
Date: Mon, 14 Mar 2005 01:54:25 +0000
From: rhawley at plymouth.ac.uk
Subject: [BUG]SystemDictionary(Object)>>doesNotUnderstand: #allCallsOn:
To: squeak-dev at lists.squeakfoundation.org
here insert explanation of what you were doing, suspect changes you've
made and so forth:
- I got a "Press me" button from Supplies, opened a viewer, added a
variable by clicking on the menu at the top, removed the variable by
using the menu next to it, then message not understood appeared.
- I have reviewed other bug reports and looked up the existing calls of
allCallsOn:. As this method is defined for the Behavior and
SystemNavigation classes, having a call to the Smalltalk
SystemDictionary is possibly what is wrong. My Squeak debugging
expertise is currently limited - that's as far as I'v got.
14 March 2005 1:42:47 am
VM: Win32 - a SmalltalkImage
Image: Squeak3.7 [latest update: #5989]
SecurityManager state:
Restricted: false
FileAccess: true
SocketAccess: true
Working Dir C:\Program Files\Squeak
Trusted Dir C:\Program Files\Squeak\Bob
Untrusted Dir C:\My Squeak\Bob
SystemDictionary(Object)>>doesNotUnderstand: #allCallsOn:
Receiver: a SystemDictionary(lots of globals)
Arguments and temporary variables:
aMessage: allCallsOn: #setX:
Receiver's instance variables:
tally: 2627
array: #(#WonderlandActor131->WonderlandActor131
#WAHtmlCanvas->WAHtmlCanvas ni...etc...
cachedClassNames: nil
Player114(Player)>>removeSlotNamed:
Receiver: a Player114 (2164) named Button
Arguments and temporary variables:
aSlotName: #x
aSetter: #setX:
aGetter: #getX
Receiver's instance variables:
dependents: nil
costume: a ScriptableButton<Button>(2858)
costumes: nil
x: 3
[] in MenuItemMorph>>invokeWithEvent: {[(selArgCount := selector
numArgs) = 0 ifTrue: [target perform: selector] ...]}
Arguments and temporary variables:
evt: [777 at 108 mouseUp 20272015]
selArgCount: 1
w: a PasteUpMorph(2796) [world]
BlockContext>>ensure:
Receiver: [] in MenuItemMorph>>invokeWithEvent: {[(selArgCount :=
selector numArgs) = 0 ifTrue: [t...etc...
Arguments and temporary variables:
aBlock: [] in CursorWithMask(Cursor)>>showWhile: {[oldcursor show]}
returnValue: nil
b: nil
Receiver's instance variables:
sender: BlockContext>>ensure:
pc: 145
stackp: 0
nargs: 0
startpc: 124
home: MenuItemMorph>>invokeWithEvent:
--- The full stack ---
SystemDictionary(Object)>>doesNotUnderstand: #allCallsOn:
Player114(Player)>>removeSlotNamed:
[] in MenuItemMorph>>invokeWithEvent: {[(selArgCount := selector
numArgs) = 0 ifTrue: [target perform: selector] ...]}
BlockContext>>ensure:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
CursorWithMask(Cursor)>>showWhile:
MenuItemMorph>>invokeWithEvent:
MenuItemMorph>>mouseUp:
MenuItemMorph>>handleMouseUp:
MouseButtonEvent>>sentTo:
MenuItemMorph(Morph)>>handleEvent:
MorphicEventDispatcher>>dispatchDefault:with:
MorphicEventDispatcher>>dispatchEvent:with:
MenuItemMorph(Morph)>>processEvent:using:
MorphicEventDispatcher>>dispatchDefault:with:
MorphicEventDispatcher>>dispatchEvent:with:
MenuMorph(Morph)>>processEvent:using:
MenuMorph(Morph)>>processEvent:
MenuMorph>>handleFocusEvent:
[] in HandMorph>>sendFocusEvent:to:clear: {[ActiveHand := self.
ActiveEvent := anEvent. result := focusHolder han...]}
[] in PasteUpMorph>>becomeActiveDuring: {[aBlock value]}
BlockContext>>on:do:
PasteUpMorph>>becomeActiveDuring:
HandMorph>>sendFocusEvent:to:clear:
HandMorph>>sendEvent:focus:clear:
HandMorph>>sendMouseEvent:
HandMorph>>handleEvent:
HandMorph>>processEvents
[] in WorldState>>doOneCycleNowFor: {[:h | ActiveHand := h. h
processEvents. capturingGesture := capturingGest...]}
Array(SequenceableCollection)>>do:
WorldState>>handsDo:
WorldState>>doOneCycleNowFor:
WorldState>>doOneCycleFor:
PasteUpMorph>>doOneCycle
[] in Project class>>spawnNewProcess {[[World doOneCycle. Processor
yield. false] whileFalse. nil]}
[] in BlockContext>>newProcess {[self value. Processor
terminateActive]}
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