pmoore at umn.edu
Fri Nov 4 21:52:58 UTC 2005
I don't see much point in supporting OpenAL 1.1 until OSX and Linux
versions are available. We need to improve the current plugin for
OpenAL 1.0 and finish up a nice framework for 3D sound in Croquet
before we can worry about 1.1.
On Nov 3, 2005, at 6:35 PM, Brad Fuller wrote:
> Mark P. McCahill wrote:
>> On Mar 13, 2005, at 3:26 AM, karl wrote:
>>> Brad Fuller wrote:
>>>> The Game Developers Conference ended this week and Creative
>>>> discussed OpenAL 1.1. This new version includes some extensions
>>>> that may be beneficial to me and potentially to others. In a
>>>> previous msg Mark mentioned that OpenAL plugins have been made
>>>> and are used in Croquet. I have a few questions:
>>>> * How can Squeak users obtain the plugins and use it in our
>>>> current images?
>>> There are several changesets in this folder
>>> I think the main stuff are in
>>> The plugin in various platform versions is in
>>> I dont know how much massaging this is going to need file into a
>>> 3.8 image.
>> If someone wants to try this, let me know. The developers here at the
>> University of Minnesota will do what we can to help, but our main
>> focus is Croquet.
>>>> * How can OpenAL plugins be integrated into 3.9 to be available
>>>> for all?
>> I'm still wondering what the process is to get things like this
>>>> * Has there been any discussion regarding extending the plugins
>>>> to OpenAL v1.1?
>> The interesting part of the press release said:
>> "The newly proposed OpenAL 1.1 specification will feature three
>> primary improvements over the current version: audio recording
>> functionality for use with in-game voice chat; an offset feature
>> that will allow developers finer control over audio playback;
>> and an additional volume fall off model that will save developers
>> effort in customizing their audio engine. OpenAL 1.1 will be
>> available for developers in summer 2005."
>> Voice chat is something we deeply care about for the Croquet work we
>> are doing. Right now, for live chat we are copying the bits that
>> make up the audio more than we would like, and end up with more
>> than is optimal. It would be nice if there was a squeak VM primitive
>> that easily allowed for buffer objects optimized for being low-
>> so we could hand pointers to the buffer to the OpenAL playback. We
>> been thinking about looking into this approach but are are not yet
>> actively doing anything about it. It sounds like there could be
>> another approach in OpenAL 1.1, but I'm not clear on when that code
>> will be available from the OpenAL people.
> Hi Mark,
> I just learned from Creative that version 1.1 for windows is out.
> Are you aware?
> Bob from apple indicated (on the OpenAL user list) that he has no
> target date, but is currently working on the mac version.
> No word yet on the Linux version.
> Is your team still interested in updating to the 1.1 version? if
> so, what's the status?
> Brad Fuller
> (408) 799-6124
> ** Sonaural Audio Studios **
> (408) 799-6123 West San Jose
> (408) 799-6124 Cambrian
> Hear us online: www.Sonaural.com
> See me on O'Reilly: http://www.oreillynet.com/pub/au/2184
More information about the Squeak-dev