The success of Grants
Joshua Gargus
schwa at fastmail.us
Tue Aug 29 15:24:02 UTC 2006
Ron Teitelbaum wrote:
> Hello all,
>
> I received a reply from Ton Roosendaal who runs the Blender Foundation. He
> shared his experiences with grants, and said I could share his thoughts with
> you.
>
> I agree with Ton that if we are going to fund projects that a professional
> atmosphere, proper administration and management, will help to achieve
> better results. We might consider funding research projects administered by
> a University, or managed by a company.
>
> Ron Teitelbaum
>
> From: Ton Roosendaal
>
> Hi,
>
> From Blender Foundation experience:
>
> We've participated twice in the Google Summer of Code, grants for
> students to work for two months on a coding project. Results of this is
> very mixed; it mostly depends on the professional attitude of a
> student. A downside of this approach is that it divides
> volunteers/hobbiests a bit... students get paid for what others do for
> free. That's why it is perceived like a lottery; some people just got
> the luck to be granted.
>
> We've also hired a couple of times active volunteers to do servicing
> (website, development support). In almost all cases, the contributions
> they did while getting paid was less (quantitive as well as in quality)
> than what they did for free.
>
> In 2004, a student of the Amsterdam University graduated on a research
> on this topic, the results of a survey she did in the Blender community
> is summarized here:
> http://download.blender.org/documentation/bc2004/Martine_Aalbers/
> results-summary.pdf
> I've asked her to also look at how financial rewards would work in our
> projects. Her conclusion was that this has the danger of diminishing
> motivation. In scientific research on other communities, this is called
> "crowding out".
> Her entire paper is unfortunately only available in Dutch:
> http://download.blender.org/documentation/bc2004/Martine_Aalbers/
> MartineAalbers.pdf
>
> As an alternative, I then decided to experiment with another approach.
> This became the "Orange Open Movie" project, which has resulted in the
> 3D animation short "Elephants Dream". The target was to establish a
> temporal but highly professional studio in Amsterdam, and invite key
> members of the community to come over to work for half a year on
> realizing a movie short.
> That project worked out great in all aspects. It helped Blender
> development, it helped our 'brand', it increased commitment from the
> active volunteers as well as from professionals.
>
> This leads to a separation of two groups of contributors to Blender;
> - volunteers: people who contribute to Blender without getting paid.
> - professionals: people who contribute to Blender as part of their
> daytime job.
>
> It's important to realize that 'volunteers' still can be highly
> professional in their contributions. For example a 3D developer working
> for company XXX can contribute to Blender in his spare time still. This
> seperation is not about quality of work, but about differencing ways
> for how to support contributors.
>
> My current conclusion is that - when money gets involved - it's
> important to participate in an existing professional environment, or to
> create one yourself (like we did for studio Orange), or to help people
> to setup a business to become 'professional'.
> We didn't give out large grants yet, but if we will do I would look at
> sponsoring companies/organizations to hire Blender developers/artists
> for projects.
>
> For volunteers, what works quite well is more incidental support:
> - sponsored hardware (we got boards from ATI and Nvidia for example)
> - small grants for creating documentation (or helping creating books)
> - organize events, and give volunteers expenses coverage, free access,
> drinks/dinners
> - art/movie festivals with prizes
>
> -Ton-
>
>
>
>
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