An interesting presentation and discussion

stéphane ducasse ducasse at iam.unibe.ch
Mon Feb 6 18:02:48 UTC 2006


>
> We contacted Tim Sweeney and he replied pointing out that "There is  
> actually a great deal of (non-syntactic) SmallTalk heritage in the  
> Unreal engine, including an extensive metaclass framework I wrote  
> back in 1996 after reading a book on SmallTalk.  The metaclass data  
> is used to automate persistence (loading/saving game levels),  
> synchronizing objects in client/server multiplayer play, and  
> exposing object attributes to designers in the user interface."

This is really interesting.
Especially since SOM and DSOM had a ObjVlisp metaclass kernel  
(Smalltalk-72) and I have the impression that now
the interest dropped.

Stef



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