An interesting presentation and discussion

Marcus Denker denker at iam.unibe.ch
Mon Feb 6 22:39:43 UTC 2006


On 06.02.2006, at 19:02, stéphane ducasse wrote:

>>
>> We contacted Tim Sweeney and he replied pointing out that "There  
>> is actually a great deal of (non-syntactic) SmallTalk heritage in  
>> the Unreal engine, including an extensive metaclass framework I  
>> wrote back in 1996 after reading a book on SmallTalk.  The  
>> metaclass data is used to automate persistence (loading/saving  
>> game levels), synchronizing objects in client/server multiplayer  
>> play, and exposing object attributes to designers in the user  
>> interface."
>
> This is really interesting.
> Especially since SOM and DSOM had a ObjVlisp metaclass kernel  
> (Smalltalk-72) and I have the impression that now
                                                                         
                                                                         
   76

> the interest dropped.

To put is nicely... the fashion of today are Aspects.

        Marcus




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