An interesting presentation and discussion
Marcus Denker
denker at iam.unibe.ch
Mon Feb 6 22:39:43 UTC 2006
On 06.02.2006, at 19:02, stéphane ducasse wrote:
>>
>> We contacted Tim Sweeney and he replied pointing out that "There
>> is actually a great deal of (non-syntactic) SmallTalk heritage in
>> the Unreal engine, including an extensive metaclass framework I
>> wrote back in 1996 after reading a book on SmallTalk. The
>> metaclass data is used to automate persistence (loading/saving
>> game levels), synchronizing objects in client/server multiplayer
>> play, and exposing object attributes to designers in the user
>> interface."
>
> This is really interesting.
> Especially since SOM and DSOM had a ObjVlisp metaclass kernel
> (Smalltalk-72) and I have the impression that now
76
> the interest dropped.
To put is nicely... the fashion of today are Aspects.
Marcus
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