Squeak for "profesional" games

Elod Kironsky kironsky at grisoft.cz
Wed Mar 8 10:28:35 UTC 2006


Hi!

As you obviously misunderstood the references on Croquet. I will answer 
your questions.

>
>  
>
>     Hi, i wanna start a project with a friend.
>
>     This project will be a mmorpg (Musive Multiplayer Online
>     Roleplaying game)
>     and we have some questions.
>
>     WE thought do it with php and mysql, but this system has
>     limitations (3D for
>     example).
>
>     Now, i'm thinking in squeak (i'm learning it, and thinking in her
>     object
>     reuse) and, here are my questions and the introduction for the
>     questions.
>
>     Imagine, The game will be like a Town (for example). But each
>     neighbor is a
>     real guy (100 guys connected at the same time for example) with
>     which you
>     can chat, interact, take a walk, pilot an airplane etc...
>
I hope you see the similarity between an MMORPG and a collaborative SW.

>     Now the questions
>
>     Squeak
>     - Squeak has a good continous develop? New features, velocity,
>     etc.....
>
Definitely YES.

>     -Squeak is focused only for educational app's? or for
>     normal/profesional
>     use?
>
BOTH.

>     Game
>     - Is factible do a game with this characteristics in squeak?
>
YES.

>     Graphics
>     - How works squeak with 3D graphics?
>
Try Croquet and you will see.

>     - Exists any engine like crystalspace3D or Ogre for games? (load
>     MD2 files,
>     terrain, ODE etc..)
>
ODE exists. Maybe other engines too.

>     - Is possible do a 3Dgame in squeak?
>
What do you think? ;-)

>     Network
>     - This game will be only online. Is factible the use of Seaside
>     for do the
>     game for web?
>
Definitely YES.

>     - Will be Better a "squeak server"? Will be better use squeak
>     plugin for
>     browsers?
>
I don't know, but I think implementing an MMORPG in a web based 
environment with
3D graphics is a bit strange. Do you want it to be accessible from a web 
browser?

Elod



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