Squeak for "profesional" games
Elod Kironsky
kironsky at grisoft.cz
Wed Mar 8 10:28:35 UTC 2006
Hi!
As you obviously misunderstood the references on Croquet. I will answer
your questions.
>
>
>
> Hi, i wanna start a project with a friend.
>
> This project will be a mmorpg (Musive Multiplayer Online
> Roleplaying game)
> and we have some questions.
>
> WE thought do it with php and mysql, but this system has
> limitations (3D for
> example).
>
> Now, i'm thinking in squeak (i'm learning it, and thinking in her
> object
> reuse) and, here are my questions and the introduction for the
> questions.
>
> Imagine, The game will be like a Town (for example). But each
> neighbor is a
> real guy (100 guys connected at the same time for example) with
> which you
> can chat, interact, take a walk, pilot an airplane etc...
>
I hope you see the similarity between an MMORPG and a collaborative SW.
> Now the questions
>
> Squeak
> - Squeak has a good continous develop? New features, velocity,
> etc.....
>
Definitely YES.
> -Squeak is focused only for educational app's? or for
> normal/profesional
> use?
>
BOTH.
> Game
> - Is factible do a game with this characteristics in squeak?
>
YES.
> Graphics
> - How works squeak with 3D graphics?
>
Try Croquet and you will see.
> - Exists any engine like crystalspace3D or Ogre for games? (load
> MD2 files,
> terrain, ODE etc..)
>
ODE exists. Maybe other engines too.
> - Is possible do a 3Dgame in squeak?
>
What do you think? ;-)
> Network
> - This game will be only online. Is factible the use of Seaside
> for do the
> game for web?
>
Definitely YES.
> - Will be Better a "squeak server"? Will be better use squeak
> plugin for
> browsers?
>
I don't know, but I think implementing an MMORPG in a web based
environment with
3D graphics is a bit strange. Do you want it to be accessible from a web
browser?
Elod
More information about the Squeak-dev
mailing list
|