Graphical Display of 100,000 objects

Ron Teitelbaum Ron at USMedRec.com
Tue Mar 28 12:48:23 UTC 2006


I started looking at both.  I'm thinking since I'm not terribly familiar
with OpenGL and since I have some other graphical interface requirements
coming up I'll look at both.

Thanks,

Ron Teitelbaum

> -----Original Message-----
> From: squeak-dev-bounces at lists.squeakfoundation.org [mailto:squeak-dev-
> bounces at lists.squeakfoundation.org] On Behalf Of Mart-Mari Breedt
> Sent: Tuesday, March 28, 2006 12:22 AM
> To: The general-purpose Squeak developers list
> Subject: RE: Graphical Display of 100,000 objects
> 
> Hallo,
> 
> I had a similar problem once - I had to code an ACO (Ant Colony
> Optimization) solution that had a graphical component showing the Ants
> walking along the various routes and then finding the best route. I used
> OpenGL for the graphical part and it worked great!
> 
> Kind regards,
> 
> Mart-Mari
> 
> -----Original Message-----
> From: Yoshiki Ohshima [mailto:yoshiki at squeakland.org]
> Sent: 28 Maart 2006 01:19
> To: The general-purpose Squeak developers list
> Subject: Re: Graphical Display of 100,000 objects
> 
>   Ron,
> 
> > I saw it but wasn't sure how difficult it would be to plug it in, and
> I was
> > wondering if it was overkill, holding simulation functionality, when I
> > already have objects doing the work.
> 
>   What do you mean by "plug it in"?  Even you don't do the tile
> scripting, it should be much, much easier than "plug Open GL in".
> 
> -- Yoshiki
> 
> 
> 





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