Loading the OpenGL package (was: Games with Squeak)

Diego Fernandez diegof79 at gmail.com
Mon Nov 6 04:32:00 UTC 2006


Thanks!! :)
I will try to make a Squeak 3.9 compatible version, from the one found
in Croquet.

On 11/3/06, Alexander Lazarević <Alexander at lazarevic.de> wrote:
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> I even found a short description I once wrote at that time about
> PositionalArgs and the OpenGLApi.
>
> http://www.lazarevic.de/PositionalArgs.html
>
> Regards,
>         Alex
>
> PS: Again, this was all for 3.7.
> PPS: It seems that only FireFox displays all of the Unicode characters
> (check, etc.) in the right way.
>
> Alexander Lazarević schrieb:
> > Hi,
> >
> > When I played with OpenGL in Squeak (3.7) I used
> >
> > http://www.lazarevic.de/download/squeak/PositionalArgs37.2.cs
> >
> > to load in a vanilla 3.7 image to be able to load the OpenGLApi
> > afterwards. I don't know how much has changed in 3.9, but it may be
> > worth a try to load this into a 3.9 image and get the current OpenGL Api
> > from CroquetSource after that?
> >
> > Regards,
> >    Alex
> >
> > Bert Freudenberg schrieb:
> >> Am 14.10.2006 um 00:55 schrieb Andreas Raab:
> >>
> >>> Diego Fernandez wrote:
> >>>> Anyway, I'm trying to load OpenGL-ar.36.mcz in Squeak 3.9 but I get:
> >>>> Syntax Error:
> >>>> glBindBufferARB(target, buffer)
> >>>>     "This method was generated by OGLExtManager"
> >>>>     <Argument expected ->apicall: void 'glBindBufferARB' (long ulong)>
> >>>> Any clue on how to solve this error? (It looks that it's created with
> >>>> a "special" compiler)
> >>> Install the FFI from SqueakMap.
> >> Ah, no, that's the positional arg syntax extension ... it lets you write
> >> a Smalltalk method named "glBindBufferARB(target, buffer)", which
> >> becomes the symbol #'glBindBufferARB()/2'.
> >>
> >> Each of these methods is installed twice, the other in this case is
> >> #glBindBufferARB:with:.
> >>
> >> Hmm, might be easier to download croquet, delete these methods, and
> >> fileout the rest.
> >>
> >> - Bert -
> >>
> >>
> >>
> >>
> >
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> =GBur
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