Loading the OpenGL package (was: Games with Squeak)
Alexander at Lazarevic.de
Sat Oct 14 08:52:44 UTC 2006
When I played with OpenGL in Squeak (3.7) I used
to load in a vanilla 3.7 image to be able to load the OpenGLApi
afterwards. I don't know how much has changed in 3.9, but it may be
worth a try to load this into a 3.9 image and get the current OpenGL Api
from CroquetSource after that?
Bert Freudenberg schrieb:
> Am 14.10.2006 um 00:55 schrieb Andreas Raab:
>> Diego Fernandez wrote:
>>> Anyway, I'm trying to load OpenGL-ar.36.mcz in Squeak 3.9 but I get:
>>> Syntax Error:
>>> glBindBufferARB(target, buffer)
>>> "This method was generated by OGLExtManager"
>>> <Argument expected ->apicall: void 'glBindBufferARB' (long ulong)>
>>> Any clue on how to solve this error? (It looks that it's created with
>>> a "special" compiler)
>> Install the FFI from SqueakMap.
> Ah, no, that's the positional arg syntax extension ... it lets you write
> a Smalltalk method named "glBindBufferARB(target, buffer)", which
> becomes the symbol #'glBindBufferARB()/2'.
> Each of these methods is installed twice, the other in this case is
> Hmm, might be easier to download croquet, delete these methods, and
> fileout the rest.
> - Bert -
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