Removing Etoys (was Re: A process proposal for 3.10)
jj at objectsroot.com
Wed Oct 18 10:35:15 UTC 2006
When resource is scare, the smarter come out ;)
How is big etoys?
And How is deeply integrated in Squeak?
If Etoy is not so big (as I remembered), we can simply start to "cut its
wires" from Morphic and let it aging around.
We can start creating a mechanism to deprecate some methods.
By the way the deprecation engine seems to me very important to do.
We can do this thing with less then 8 hours of work in my own opinion,
I suggest to rethink our apprach and to adopt a "Panta Rei" (verything
changes - the philosophy of Heraclitus).
We should start to plan the new Squeak version WITHOUT throwing away the bad
We can start taking bad thing alone in a room, putting heavy doors in it,
prohibing them to exit :)
The other developers will start stopping using EToy in a smooth way.
After a while we can think how to dismiss them... or not.
In my own opinion frequently Squeak home change, so the problem will solve
smootly without so much pain.
Let's discuss on this approach.
On 10/18/06, Juan Vuletich <jvuletich at dc.uba.ar> wrote:
> So, this seems a good time to remove eToys from the official release. I
> can team with Pavel and Stef (and any other volunteer) to do this.
> However, it will take some 20 or 30 hours of work, and I think we need
> to know if this will be adopted, otherwise I won't spend time on it.
> I guess the Board could lead, and make a decision, or enlight me about
> the decision process for issues like this one.
> Juan Vuletich
> Marcus Denker wrote:
> > The SqueakLand people don't use 3.9, and I am quite sure they never
> > Etoys 1 is past live-cycle. There is 3.8/OLPC which is a cool Etoys
> > image for eToys1.
> > For the future, there needs to be a new eToys2 that is maintainable.
> > There is a very cool demo of a next-gen eToys based on Tweak.
> > That seems, to me, much more the thing to take a look at for the future
> > eToy system.
> > Marcus
"Just Design It" -- GG
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