Removing Etoys (was Re: A process proposal for 3.10)

Milan Zimmermann milan.zimmermann at
Wed Oct 18 13:31:18 UTC 2006


Once eToys are removed (and as you suggested perhaps 20-30 hours work), do you 
think it is reasonbly possible to have them loadable again? I am not asking 
you to do the "reload" piece of work, rather asking about your feeling about 
whether reloadability is possible, and what number of hours would you 
estimate to make eToys loadable (if such question even makes sense :) - in 
very rough number, 10, 100, 1000 hours sort of thing). The reason I am 
asking, and perhaps there are others in this camp, is that for my personal 
playing with squeak I mostly play with eToys, and would have to either help 
the reloading effort (which I will, but my abilities cannot guarantee 
much :) ) or switch to squeakland image. In any case, work towards a small 
well-defined "squeak core" (with hopefully loadable packages)  makes sense.

Thanks Milan

On 2006 October 18 06:10, Juan Vuletich wrote:
> So, this seems a good time to remove eToys from the official release. I
> can team with Pavel and Stef (and any other volunteer) to do this.
> However, it will take some 20 or 30 hours of work, and I think we need
> to know if this will be adopted, otherwise I won't spend time on it.
> I guess the Board could lead, and make a decision, or enlight me about
> the decision process for issues like this one.
> Cheers,
> Juan Vuletich
> Marcus Denker wrote:
> > The SqueakLand people don't use 3.9, and I am quite sure they never will.
> >
> > Etoys 1 is past live-cycle. There is 3.8/OLPC which is a cool Etoys
> > image for eToys1.
> >
> > For the future, there needs to be a new eToys2 that is maintainable.
> > There is a very cool demo of a next-gen eToys based on Tweak.
> > That seems, to me, much more the thing to take a look at for the future
> > eToy system.
> >
> >        Marcus

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