I am standing by Juan's proposal,
do you? (was Re: Removing Etoys, Morphic and other friends)
danil osipchuk
danil at mtsnet.ru
Tue Oct 31 16:45:19 UTC 2006
On Tue, 31 Oct 2006 17:59:55 +0300, Stéphane Rollandin
<lecteur at zogotounga.net> wrote:
> as I see it, my problem with *your* proposal is that we need to dump
> eToys in order to gain a cleaned-up Morphic.
>
> to me "code cleanup" does not mean that any functionality is lost. only
> that the code is cleaned up. maybe I am too simple-minded :)
How to change the fundament of a building and in the same time to avoid
removing of upper floors?
> so your proposal is to kill etoys, which currently work just fine and is
> used by many people, for the only reason that it does not seem to be
> easy to clean it up. we had "if it's not broken, don't fix it", now it
> seems we have "if it's not broken but ugly, then just kill it".
To be honest I never had been an etoys user and probably should not jump
in here. But anyway I wonder: if etoys are already working just fine right
now (in efficiently forked image) why do they can not be detangled from
the current squeak-dev image to allow it move forward?
> this is utter nonsense. I just don't understand where we are going here.
> why destroy Squeak ?
Another point of view is that blocking any change going to squeak may
finally repell the majority of creative people from it and kill in a
different way (by not allowing to create a future). I'm not want to be
harsh (still not used to English unfortunately) but for me it if squeak
should die - then let it die: people may move to other projects which are
lacking support now (including Strongtalk).
> Stef
best regards,
Danil
More information about the Squeak-dev
mailing list
|